The current roster in Hellish Quart does have a very diverse range of combatants, all armed with their own unique sword. The current character roster is quite small! However, it is constantly being expanded upon as can be seen in the fighter select screen itself. Sparks flying off the swords after they clash! It really looks awesome! GAME DESIGN However, these issues are few and far between and do not really take away from the overall experience. The game does occasionally have its flaws, for example, with the combat, failing to register a hit that has landed on an opponent, or an opponent still striking the player after they have been struck, leaving the round as a tie instead of being a point to the player. Even though this means that the gameplay can be quite complex, it is still an absolute joy to play. This use of ragdoll physics really creates a heavy combat system that requires extra concentration and planning. The way in which combatant’s weapons collide with their opponent can alter not only the position of the combatant but how they will attack next. Whilst it may look like a standard fighting game on the surface, this title is anything but! Characters may move around the battlefield in a similar fashion to the likes of Tekken, with certain button inputs corresponding with certain types of attacks, the main point of difference is the character reactions. HOW IS HELLISH QUART DIFFERENT TO OTHER FIGHTERS? This really creates a sense of intensity. Each clash of the swords looks stunning, with sparks even flying off each sharp edge. Not everyone has what it takes to be a Godeon like Ilxuss or Womjak.It is important to note that Hellish Quart is still in early access, so there are a lot of components still missing! However, the core mechanics look and feel great and really deliver an authentic sword fighting experience. But due to short range of basic attacks and above mentioned style features he requires more dedication and will to master. He's not the weakest per se, he has more HP than any other character, his slashes are very fast and footsies are ok. So for example Kalkstein while being a strong character requires more time and attention to master his moves and combos while Jacek is good out of the box due to simplicity of his moveset and with additional time investment into few special moves he becomes even better.Īnd then we have Gedeon who has leg specifics and relies more on active parry defense due to his cross style. Not with weak - strong scale but easy - hard to learn.īy definition all characters that don't switch legs are easier to get into than those with different attacks and combos from different leg forward. And in our community we have enough such examples.Īs an addition I think another ranking is useful to have a broader view on balance. Yet this "slight" also means that it's completely possible to overcome it with pure skill. The difference is in the fact that strongest characters can be better in large number of variable situations while good characters have to stick to creating situations favorable specifically to them or they will be at slight disadvantage. Some characters may require specific playstyle to feel like the strongest. The difference between being simply good and the best may be a small one but it will still be enough. Recoveries on some combos are as big as 1-2 seconds.Įveryone else. He's the slowest moving character in the game and the more you press forward the more he slows down so you have to release and press again which leads to weak footsies. Sounds pretty strong, maybe too strong, eh? But his drunkenness has another side. and then burst into motion may catch you off guard. Drunken animations that sometimes look slow. Some slashes are very fast, some slow but powerful enough to crush through almost anything. If she had more different slashes she would be imbalanced. Some thrusts are both fastest and have lowest recoveries. Quick recoveries and transitions between slashes and thrusts. Different leg positions resulting in different possible moves provide enough room to keep your opponent guessing on what'll you do next. Variety of deadly thrusts which are complemented by powerful slashes. Still has good range, high damage attacks, fast footsies, combos for different situations and the best (variable!) gap closer in the game. Not too strong anymore due to both stamina nerf and rebalance. But some of them are a bit stronger than the others. Voted for Marie due to her recoveries on beaten blade being almost non-existent.Īside from that I think there are no OP (over powered, i.e.
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